Need advice replicate model!

Need advice replicate model!

travis.designer.vn
Collaborator Collaborator
880 Views
9 Replies
Message 1 of 10

Need advice replicate model!

travis.designer.vn
Collaborator
Collaborator

Hi 

I try to replicate model as in picture:

image.png

I tried many way but It's not good.

attached file:

 

0 Likes
Accepted solutions (1)
881 Views
9 Replies
Replies (9)
Message 2 of 10

harrisja1
Alumni
Alumni

Hi, firstly, thanks for post and the interesting morning design challenge. After a little playing around I managed to get something fairly similar to the attached. I think a good approach would be to create the one of the support structures and mirror them around, keeping the top flat at first. Then you can use the loft tool to create a loft from the profile of the top of the supports to a point in space above the part. See attached.

 

Let me know how you get on, thanks!

0 Likes
Message 3 of 10

travis.designer.vn
Collaborator
Collaborator

Hi @harrisja1 

I had same idea before. However, When you focus on top, you will find out it look like square and smooth at top.

image.png

0 Likes
Message 4 of 10

harrisja1
Alumni
Alumni

Hi Yes I see your point, this kind of geometry is more than likely a job for the form environment, that will give you greater freedom in blending those edges together, have you tried playing around in there at all?

0 Likes
Message 5 of 10

LeonardoBN
Advocate
Advocate

Hi, @travis.designer.vn.

Do you know if this object has a radial symmetry, or if the two front legs share the same direction (plane)?

I tried some shapes too, but is similar to @harrisja1's one:

Captura de tela 2020-05-05 10.08.43.png

Leonardo Brunelli do Nascimento
Chemical Engineer
0 Likes
Message 6 of 10

travis.designer.vn
Collaborator
Collaborator

I only have this picture. I guess it should be radial symmetry. I'm trying repeat railing. Because railing will keep the shape of model.

0 Likes
Message 7 of 10

chrisplyler
Mentor
Mentor
Accepted solution

 

If you want the legs to blend smoothly with the central cube, then in one way or another, you've got to make sure they sweep out of the cube with tangency.

 

https://knowledge.autodesk.com/community/screencast/f10fd33b-3cf7-4a01-8c72-35f73861278f

Message 8 of 10

laughingcreek
Mentor
Mentor

incase your interested in a completely different approach. this one will allow curvature all the way to the tip. (see attached model)

laughingcreek_0-1588691054796.png

 

Message 9 of 10

travis.designer.vn
Collaborator
Collaborator

Hi @laughingcreek thank your idea. However I think it's not good in this case because the square at the end is look like parallel to gound:

image.png

0 Likes
Message 10 of 10

travis.designer.vn
Collaborator
Collaborator

Hi @chrisplyler 

I test your idea. It's great. I just add more detail by using Pattern/Circular Pattern to rotate rails. Because I can not Cicular Pattern with sketch. I create Solid/Sweep (small) then I use Offset + Split Face to re-create rail.

Thank @chrisplyler 

Attached file:

image.png

 

0 Likes