Multiple Joints on One Component

Multiple Joints on One Component

Anonymous
Not applicable
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8 Replies
Message 1 of 9

Multiple Joints on One Component

Anonymous
Not applicable

I can't figure out how to make the joint tool work the way I want it to. In the file I've attached, I need each block to go into two separate holes. But each time I try to make a joint, I can only make the blocks go in only one of the holes, not both. Is there another tool I can use to make this work? The only reason I don't duplicate the set of pins is because this will simulate a robot program that can have the pin alternate between holes. Any help is appreciated. 

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Accepted solutions (2)
1,320 Views
8 Replies
Replies (8)
Message 2 of 9

g-andresen
Consultant
Consultant
Accepted solution

Hi,

a cuboid, cylinder or polygon can only be connected to one body!

 

günther

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Message 3 of 9

laughingcreek
Mentor
Mentor

I'm confused, do you want the pins to be in 2 locations at the same time?  I don't think fusion is up for quantum computing.

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Message 4 of 9

Anonymous
Not applicable

I want the block to have two joints, where the block can move from one hole to the other. I'm not stupid enough to think one block can be in two places at once.

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Message 5 of 9

Anonymous
Not applicable

I figured as much but I wanted to check to make sure. Thank you :3

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Message 6 of 9

hpekristiansen
Advocate
Advocate

Edit: disregard this - I can not delete it.

 

What is your goal? Do you want to create an animation, where the pins move from one hole to the next? Do you want the pins like this?:

ScreenShot2019-11-05T223721@1X.png

It is really hard to figure out, what you want. It is obviously not possible to have one thing in two places at the same time.

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Message 7 of 9

Anonymous
Not applicable

The goal is for the block to be able to move from one hole to the other. I could create an animation to simulate that, and I know how to do that. But, I need an assembly that has blocks with two joints each, for each hole. 

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Message 8 of 9

hpekristiansen
Advocate
Advocate
Accepted solution

You can make a sliding joint between block and first hole. -and an other sliding joint between block and second hole. Like this:

 
 
Edit I am unable to insert screencast because of this buggy forum. Here is a picture:
ScreenShot2019-11-05T230938@1X.png
By setting one of the distances to zero, the block will jump to that hole.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Message 9 of 9

hpekristiansen
Advocate
Advocate

I do not understand, what you mean!?

 

A cuboid, a cylinder and polygon can like all other shapes of components be connected with joints to any number of other components.

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