@7milesup
as @laughingcreek has posted out these "ghosts" are sketch outlines that are auto projected. I also find this an utterly useless feature that can be turned off in the preferences and IMHO should be turned off by default.
Then you'll have to project things manually but have precise control over what you are projecting and you won't have projected rubbish in your sketch that you did not ask for.

There is written documentation that explains the difference between a component and a body. In most mechanical designs you don't want to move bodies, but components. The move command for bodies is mostly a modeling tool. It shouldn't be used to locate components in reference to each other, that is the purpose of the joints in the assemble menu.
As far as designing components in place in their final locations, that is very much part of CAD and is called top-down design.
In fact that is Fusion 360's best suit.
The other way around, designing parts at the global origin and then moving them into place (mind you, with joints, not with the move command!) is called bottom up design.
Most mechanical designs are more bottom up, because as soon as you start importing parts that you might have downloaded that's a bottom-up workflow.
Much of product design is more top-down. But in general most designs are a mixture of both.
After reading about bodies vs. components hop over to Fusion 360 R.U.L.E #1.
This link above actually leads to a whole list of links to educational resources. Watch some of the Autodesk University lectures. These are created by those people that design Fusion 360.