@Bunga777 wrote:
hi, @TrippyLighting
@dlVARTY @laughingcreek @davebYYPCU
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If you move a sketch associated with a body to another component, the body will automatically move to the component to which it was moved, provided there are no dependency issues.
With simple models, it is possible to move the body relatively smoothly, but with slightly more complex models, it often does not move.
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If you think of this ahead, and create a "feature" as a separate, fully isolated component using the BORN modeling technique, then it is easy to re-use and move features. You can then create as many copies of that component and use joints to locate them. Then you can use the combine/cut or combine join tool to join them to a target body.
But if you don't think of this ahead, usually it is more work to delete the old feature from the timeline and start that feature from scratch.
Dragging sketches into another component often works, but comes with caveats. If you created the sketch on an origin plane of component A, used it to create geometry, and then dragged the sketch to component B, the sketch and the geometry might both move to component B.
However, the owner of the sketch is still the origin plane of component A and in order for you to fully move it over to component B you'd have to change the sketch plane as well. There are a number of gotchas that can make it make it quite laborious to completely move a feature form one body to another.