When you create a joint, you are defining the available degrees of freedom between two component. For example, if you use a rigid constraint between two components and then you have defined that there should be 0 degrees of freedom between the components. The components will move together, maintaining their relative position to one another. Try using the Move command on one component that has a rigid Joint shared with another component.
This could be useful if you were designing a mechanism; for example, maybe you would like a bolt to move with the components that it is bolting together. Joints are useful if component's relationships are dependent on the geometry of the component. Consider what happens if you were to move the clearance hole for the bolt. Would you like the component's position to update accordingly? Joints are obviously useful for more complicated interactions; however, I think the names of the joints speak for themselves ball , slider, revolute, pin-slot, planar, cylindrical, and rigid.
I should add here, that if you import a component group (assembly) and you would like all of the components to "stick together," use the rigid group command. I feel like this is often overlooked. This command "locks" together the selected components in theRigid Group.
The Move command has it's uses as well. Perhaps, you're not in a phase where you are ready to start defining joints between components and you just want to change the position of something or move something out of the way for a sec (not toggle it's visibility). These positions are recorded as snapshots in the timeline, so you can always go back to the original starting position by reverting or save the position by save snapshot. One thing I don't think is obvious is that if you drag a component around in the workspace, you are invoking a component move command. You'll note that the snapshot commands will show up on the right side of the ribbon when you move components... sneaky sneaky.. 🙂
The below suggestion by Phil is an awesome use of the Component Move command to generate exploded views in the workspace (if you don't want to use the exploded view in the animation environment).
http://forums.autodesk.com/t5/general-fusion-360-questions/multiple-snapshots/td-p/5482302
Another example of the move component command is that you're making something that follows an irregular pattern. You copy a component, move the copy, record a snapshot, and then boolean the components together with the combine command... rinse and repeat. If later you want to update the position of one of the instances, you can edit the snapshot. There are some other positional modeling functionality available that the Move command can help with. Perhaps you would like to know design a component based upon the position of another component. Move components can be useful for this since it can generate snapshots. Check out Keqing's video using the move command, joints, and snapshots in a positional modeling technique to generate slot geometry for this box cutter (~ 10 minute mark).
https://www.youtube.com/watch?v=TOh1m4Yp4bk
I find that the move and the align command are great if you are not planning to create components in a design. The move and align command work great for moving bodies which Joints cannot do.
The Move command has a lot of purposes. I'm not sure that I covered everything, but there's a lot to cover. I hope this helps with the intent of the Move command.
Let me know if anything is unclear or you have any other questions.
Thanks,
Nathan Chandler
Principal Specialist