Mosdel is not converting into Brep from T splines

Mosdel is not converting into Brep from T splines

Anonymous
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Message 1 of 4

Mosdel is not converting into Brep from T splines

Anonymous
Not applicable

Hi, I am Saurabh Patil from India. I have created my first ever model in fusion 360.

But when i try to convert it into Brep from T splines it showing me error that there

is G1 discontinuity in surface.

         Plz provide me the solution for this problem as fast as possible so that i can upload my first 

creation in fusion 360 gallary. I have also attached my model file and screen cast.

 

 

 

 

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Replies (3)
Message 2 of 4

TrippyLighting
Consultant
Consultant
Accepted solution

You should try to work in quads only. Avoid N-Gons and definitely don't use any triangles in a T-Spline. 

 

Edit: I examined the a bit further an you'll have good bit more work to do before you can post it to the gallery and really a lot more before you should submit it it to the gallery.

 

You've captured the overall shape nicely. Now you need to clean it up. And take your time!


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Message 3 of 4

Anonymous
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Thanks a lot for your solution.

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Message 4 of 4

TrippyLighting
Consultant
Consultant
Accepted solution

Well .. a real solution looks more like this. It was a bit of work to make his all quads. The front and sides were not so bad, but the spoiler area in the back needed a lot of work.

 

The screenshots are from Blender simply because I am much faster in Blender than with the T-Spline tools, but the idea is the same and can be applied directly to Fusiosn 360.

 

Screen Shot 2018-06-14 at 2.37.47 PM.pngScreen Shot 2018-06-14 at 2.38.11 PM.png


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