Modifying joints
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This may be common knowledge among experienced users, but I haven't read it anywhere (and I've read a *lot*), so here it is.
I've found modifying joints to be a great way to tweak locations (though not too far) and orientations of components when building an assembly model.
You need to right-click/edit to change type or flip, but it doesn't work well at all for adjusting position and orientation because components may scatter all over the scene from their actual current positions, and you can't see what happened until you exit the form.
MUCH better is to use Modify/Change parameters.
You can change the entries for the joint (many you won't have actually entered, they will have defaulted to 0), hit enter, and they update on the screen right then without having to exit the form, so you can play with the entries until you get what you want.
Took me awhile to realize that that X/Y/Z for joints are per the joint symbol coordinate system, not origins in the scene.
