Modeling a hand grips

Modeling a hand grips

dankohs
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Message 1 of 17

Modeling a hand grips

dankohs
Participant
Participant

Hi all.

 

First, apologies for bad English, it is not my native language.

 

I would like to make myself a steering wheel for sim racing so I can feel good when using it and to brag how good I am at making things. Also because I am cheap and my 3d printer is just sitting there.

 

I have this thing now:

roundwheel.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And would like to have this:

turnR20.png

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

So far I have an aluminum plate drawn but having trouble making 3d printable grips. There is just no way I can make this. Tried with surface modeling, with Create Form but there is nothing usable there.

Best I got is creating a surface and then patching it with Curvature G2, but then I can't do anything with it, can model or sculpt it more. And then I cant stitch it together, guess there are some holes or gaps somewhere, I don't get it.

 

Here is a project:

https://a360.co/3oVAHlE

 

 

And here is surface patched curvature G2 thing:

upload1.jpg

 

 

 

 

 

 

Am I even on the right track? Is there hope for me to make this? Any help is welcome.

 

Best regards,

Danijel

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Replies (16)
Message 2 of 17

g-andresen
Consultant
Consultant

Hi,

take a look at several tutorials

 

günther

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Message 3 of 17

TheCADWhisperer
Consultant
Consultant

@dankohs wrote:

So far I have an aluminum plate drawn....

Am I even on the right track? 


The aluminum plate should extend into the grip.

The grip is molded over the plate.

I would replace as many splines as possible (especially in the aluminum plate) with basic lines and arcs.

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Message 4 of 17

dankohs
Participant
Participant
Thanks
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Message 5 of 17

dankohs
Participant
Participant

Yes, of course. Grips will be bolted to the plate.

 

But molding is hard, it is not really working for me. Can't do it 😞

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Message 6 of 17

TheCADWhisperer
Consultant
Consultant

What projects have you completed building up your skills and experience.

Perhaps you should start with an easier project?

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Message 7 of 17

dankohs
Participant
Participant

I have done few projects successfully. All of them were simple solid bodyes and then 3d printed or jet cut.

Items like holding brackets, cases, and mounting plates.

 

I guess this is a bit advanced for me, but it seems I am getting a little progress. We'll see.

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Message 8 of 17

mango.freund
Advisor
Advisor

hi @dankohs ,

It looks absolutely fine to me the way you did it. for better grip, give in more weight in different positions. that forms even more beautifully.    The marking means that you have to overlap here to perhaps screw or to have no problems when combining.                           BR mango

Unbenannt.PNG

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Message 9 of 17

dankohs
Participant
Participant

I did mess around with these parameters but it is all messed up. If I change one parameter everything gets bigger/smaller, not only the edge I want to change. Sometimes it goes in some long processor calculations and then it freaks out, getting "spikes" on the grip. This thing.......

 

Now, I made a Form - Torus and made it roughly the same diameter and shaping it to the frame. That is not looking that good either. Will go back to SurfacePatch thing, print it, and look what comes out.

 

Holes are no problem, I can put that wherever. The plan is to wrap this grip in leather.

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Message 10 of 17

TheCADWhisperer
Consultant
Consultant

@dankohs wrote:

I have done few projects successfully. 


Can you attach one or two example of which you are most proud of the outcome?

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Message 11 of 17

dankohs
Participant
Participant

Yes, why not.

 

1.jpg2.jpg3.jpg

 

 

 

 

 

I don't know why everything is pinky. 🙂

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Message 12 of 17

TrippyLighting
Consultant
Consultant

As it pertains to the metal piece, I would strongly suggest you follow @TheCADWhisperer  advice!

The sketches are not symmetric.

For the grip Piece, I would design this with T-Splines. The patch approach @mango.freund took works to a degree, but you have basically no control over the resulting surface. To get that control you'll start adding internal rails (see patch tool), but the surface will unlikely behave as you like, so you start adding more rails.

In the end, it's easier to use T-Splines. The attached model is a good start still in need of some adjustments.

 

Screen Shot 2021-10-10 at 5.05.46 PM.png

 

Screen Shot 2021-10-10 at 5.10.04 PM.png


EESignature

Message 13 of 17

dankohs
Participant
Participant

Ok, thank you. This is great, exactly what I wanted.

 

 

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Message 14 of 17

TheCADWhisperer
Consultant
Consultant

@dankohs wrote:

Yes, why not.

I don't know why everything is pinky. 🙂


@dankohs 

Try Shift N

TheCADWhisperer_0-1633962601955.png

 

When I mentioned examples - I was thinking actual *.f3d file(s) rather than mere pictures.

 

Don't you want those spokes of the wheel bent a bit toward the driver from the hub to the grip  rather than flat?

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Message 15 of 17

TrippyLighting
Consultant
Consultant

There is an "Accept Solution"button you can use on several posts.


EESignature

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Message 16 of 17

dankohs
Participant
Participant

It is nice building this.

Here are some pics and a video of a rough cut and fit of the wheel. It feels a bit thin in my hands.

 

20211011_182855 (2).jpg20211015_102135.jpg

 

20211015_153832 (2).jpg

 

Just the first 2 laps of a race if you are interested.

 

https://youtu.be/APO_LXEThNU

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Message 17 of 17

TrippyLighting
Consultant
Consultant

Nicely done!

That is quite a gaming/racing setup you have there!


EESignature

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