Model or Patch Environment? Help with design approach, please.

Model or Patch Environment? Help with design approach, please.

Anonymous
Not applicable
724 Views
2 Replies
Message 1 of 3

Model or Patch Environment? Help with design approach, please.

Anonymous
Not applicable

I need to create the the air intake on the cowl of my DHC-2 Beaver model (see attached photos).  I have the cowl modeled with surfaces at the moment.

 

Should I make this part with surfaces in the Patch environment, or with solids in the Model environment?  I'm worried about the fillets that blend into the cowl, as I don't think I can model them with surfaces.

 

The final parts will be two separate fiberglass layups that will be glued together by the customer.  It's 1/6.3 scale, so the intake component will be about 4" long.  Not huge by fiberglass standards.

 

Thanks,

 

David

0 Likes
725 Views
2 Replies
Replies (2)
Message 2 of 3

TrippyLighting
Consultant
Consultant

In general what you want to end up with in the majority of cases in Fusion 360 are solid models.  Wheter you are modeleing with surfaces in the patch workspace or with T-Splines , the desired end result im most cases is going to be a solid model.

 

As such pick the tools that allow you the most efficient and effective control of the shape you are looking for.


EESignature

Message 3 of 3

davebYYPCU
Consultant
Consultant

I agree with Trippy,

it's what you are happy with that matters, with an eye on how to take the model in Fusion to a real world part.

 

Surfaces can be filleted, when they have been stitched into the same body,

same as solids, the fillet tool only works on the same body being modified.

 

 

might help....

 

0 Likes