Merging components into a single component

Merging components into a single component

Anonymous
適用対象外
72,353件の閲覧回数
14件の返信
メッセージ1/15

Merging components into a single component

Anonymous
適用対象外

As the title said, it's possible to merge two components into a single component?  

 

I created two different gears via the Spur Gear script but they generate separate components instead of separate bodies. If they were bodies, I could use the combine tool to merge it into a single body but I'm not having any luck with merging components. When I use the combine tool on distinct components, the components on the browser appear as it was before with no changes. Any help with this?

gear.png

 

解決済み
72,354件の閲覧回数
14件の返信
返信 (14)
メッセージ2/15

xander.luciano
Alumni
Alumni
解決済み

Hello!

Here are a few ways to do it:

 

 

Let me know if you have any other questions!

Best,
Xander Luciano

Xander Luciano
CAM Content Developer

If my post is helpful, press the Kudo button - If it resolves your issue, press Accept as Solution!
Quick Tips: When to resselect CAM geometry | Understanding Smoothing in CAM | Adaptive Facing | Online GCode Viewer
メッセージ3/15

Anonymous
適用対象外

Thanks! Seems I only need to check New Component and hide the other components. Works! 

gear.png

メッセージ4/15

xander.luciano
Alumni
Alumni
Awesome! I knew going for the "cover every possible option" was the way to go with that screencast haha.

Glad it worked!
Xander Luciano

Xander Luciano
CAM Content Developer

If my post is helpful, press the Kudo button - If it resolves your issue, press Accept as Solution!
Quick Tips: When to resselect CAM geometry | Understanding Smoothing in CAM | Adaptive Facing | Online GCode Viewer
メッセージ5/15

Anonymous
適用対象外

This also joins the bodies, which wasn't asked for. Merging components can become necessary when wanting to create a joint with a placed object that consists of many subcomponents. Selection a snap would always just join the subcomponent the snap is on, not the rest. Even with rigid groups. It seems it's not possible to create a correct joint then.

メッセージ6/15

etfrench
Mentor
Mentor

A joint between any member of a rigid group and a component outside the group behaves the same as a joint between a component with multiple subcomponents and another component.  If you think differently, post a screencast and file showing that behaviour.

ETFrench

EESignature

0 件のいいね
メッセージ7/15

Anonymous
適用対象外

I hope this will show what I mean and where I struggle. The Arduino is a downloaded asset. In another video tutorial from some years ago the vlogger showed an arduino board which was a regular component. If I try to convert all the bodies in this asset to a new component it fails.

 

P. S. The screencast thing is confusing. The cast must be public or I can't insert here. Being either unlisted or public it's shown under "My contributions" while they're actually no contributions. After I edited it to "Anyone", which is supposed to mean "public", it took several minutes to change the status. 

0 件のいいね
メッセージ8/15

Anonymous
適用対象外

Weird. I posted a reply, edited it, posted and it showed. Later I went to another post, got back to this again and my reply was gone, like it was never posted. OK, retry.

What I also tried: the Arduino board is a downloaded asset. So I thought to convert all bodies in it to a new component, but this failed. The rigid group won't follow the joint and I don't see how to actually place a joint origin to the group instead of the PCB. 

https://autode.sk/2LPhFsB

 

P. S. I can insert my screencast and see it when editing my post, but after posting, it vanishes. I hope you can see it. If not, please use the URL.

0 件のいいね
メッセージ9/15

etfrench
Mentor
Mentor

Now add your file to the thread.

ETFrench

EESignature

0 件のいいね
メッセージ10/15

Anonymous
適用対象外

Uhm, thanks, but what do you need the file for? 

0 件のいいね
メッセージ11/15

etfrench
Mentor
Mentor

Determining why the joint isn't working as expected is rather hard from just a video.  I use Rigid Groups quite often and the individual members of the group always follow the jointed member.

ETFrench

EESignature

0 件のいいね
メッセージ12/15

Anonymous
適用対象外

I see.

 

0 件のいいね
メッセージ13/15

etfrench
Mentor
Mentor

I rolled the timeline back to the Move command after the Uno model was imported, then deleted the Move command.  The joint between the 'unoboard blue (1)' and the Base worked as expected.

UnoJoint.JPG

 

ETFrench

EESignature

0 件のいいね
メッセージ14/15

Anonymous
適用対象外

Ok, so the move command killed it? Weird.

メッセージ15/15

steveps3
Observer
Observer

All you are doing there is combining bodies, not components

0 件のいいね