Jamie,
Thanks for the feedback.
First, addressing the specific problem you found, there are some things I want you to be clear about.
When you attempted to perform the workaround I showed you, there was one key error. I asked you to extrude the face as a cut, then extrude it back into position. You used Press Pull. There is a huge difference in these tools.
In this case, Extrude was used by me to remove the error face. It literally cuts it off the model. By replacing this face I gave the Match command a new target face. You used Press Pull which can do a lot of things, but in this case Press Pull preserves the face. In fact, Press Pull tries, in this use of it, to preserve the input of the face you are press pulling. It preserves the body/face/edge tagging in both PM and DM space. Tagging helps commands know what geometry is what.
Press Pull is multi-purpose, it launches a command that is appropriate for the input you give it. This is why you can Press Pull on a sketch profile and it launches Extrude. You can use it on an edge and it launches Fillet. In this case it launches Offset and offsets the original problem face. It keeps the bad "tag" for the face. Your results at 2:12 in your latest video show that the original face was still being used by Match.
You state "In general I feel like I am just clicking randomly on things and sometimes they work. Why should re-extruding suddenly work? How should I know to do this? It would be really nice to understand some of the intentions and concepts behind Fusion 360."
I want to point out that you found a bug. This is not an intention of Fusion 360! So there is no way for you to know how to do this, and as soon as possible we will fix it. Nobody expects you to know these things. I figured it out by giving Match command different input. If input A doesn't work, doing it over and over is futile. Try input B instead. The match worked at a long distance, and not at a short distance. I started by removing 10 mm of tube thinking the Match command needed more space. I then figured out it didn't matter the distance so long as I removed the original face. The rest you know.
A couple notes about Timeline and your list of reasons. First, if you can operate well in DM space, keep doing it. This is why Fusion has both PM and DM. It's up to you, each has differences that make them useful as opposed to the other. So what ever works for you is just fine.
By the numbers:
1. Okay. Can you elaborate?
2. By "organize" it, what do you mean? You can group things but they must be seqential. If you move timeline nodes you are actually re-ordering the "time" that operations happen relative to each other. Typically you would only do this if you absolutely have to, for a modeling purpose.
3. If you right click on anything in the browser, modeling window, or timeline, you'll find a menu that helps you "Find in timeline/browser/canvas". This has improved lately, so maybe you could try it again.
4. It's supposed to break. This shows you that a parametric reference is either sick or gone. It's common to have features downstream that depend on upstream features. The warnings are to help you fix your model if you made an edit that breaks things downstream. You will learn by fixing the ones you break.
I haven't heard about any corruptions, or loss of data you mention in many months. If anyone else is seeing this lately, they need to contact me immediately via email.
5. I think this has also improved, but would likely be related to all the red and yellow features in your timeline. We've done a lot to improve the stability of sick timelines.
If you want to learn and have time for videos, I recommend the following:
This playlist is best practices: You could just watch all of them.
https://www.youtube.com/playlist?list=PLmA_xUT-8UlIh4hHJDCEDLPi3wQiMrPRY
On this playlist, you might benefit from the following:
Resolve errors and warnings:
https://www.youtube.com/watch?v=Ef1k-uDl3WU&index=2&list=PLmA_xUT-8UlIh4hHJDCEDLPi3wQiMrPRY
I hope this helps! Please continue the conversation if you have more questions.
Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.