In the component shown below, although it appears to lay flat with respect to the drawings XY plane. When the origin is shown it appears to be rotated about 5 deg. So what is the correct way to align a components origin with respect to the drawings origin or say another components origin?
Solved! Go to Solution.
In the component shown below, although it appears to lay flat with respect to the drawings XY plane. When the origin is shown it appears to be rotated about 5 deg. So what is the correct way to align a components origin with respect to the drawings origin or say another components origin?
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
At some pointin your design you moved the body in the Component.
You possiblly highlighed the object in the viewport, right-clicked and selected the move tool.
That moves the body in the component away from the origin point.
If you want to move a componnet (with it's origin point) it's best to select it in the Browser and then use the move tool.
You can possibly move it back manuallyby doing the same again. Select it in the viewport and move it back with the move tool. The move tool allows you to select where tou want the pivot/move point.
At some pointin your design you moved the body in the Component.
You possiblly highlighed the object in the viewport, right-clicked and selected the move tool.
That moves the body in the component away from the origin point.
If you want to move a componnet (with it's origin point) it's best to select it in the Browser and then use the move tool.
You can possibly move it back manuallyby doing the same again. Select it in the viewport and move it back with the move tool. The move tool allows you to select where tou want the pivot/move point.
Be careful though, as the move tool has no snap function to it. So getting it right may need some trial and error.
Be default though it will move the object in a given block size say 5* a time. So if you never specified the angle of movement. Then a simple metered value may get you back!
Be careful though, as the move tool has no snap function to it. So getting it right may need some trial and error.
Be default though it will move the object in a given block size say 5* a time. So if you never specified the angle of movement. Then a simple metered value may get you back!
Thanks. I hadn't realised that. I'll use your tip of selecting the component when doing moves.
Thanks. I hadn't realised that. I'll use your tip of selecting the component when doing moves.
Can't find what you're looking for? Ask the community or share your knowledge.