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Maintain appearance of bodies after combine
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So basically, I'm trying to make a part out of a laminated sandwich of three layers of wood (think oreo cookie). I'l like to be able to model this part in Fusion360 as a single body, but with different appearances for each of the layers. That way, I can, for example, see what it would look like if I put a roundover on the edges. However, it seems that in order to maintain the distinc appearances, I have to keep each layer as a seperate body, which means I can't do operations such as fillet or chamfer on the whole body. Does anyone know if what I'm trying to do is possible? Thanks