Loft guide rail line question

Loft guide rail line question

mahmoud_sheykholeslami
Explorer Explorer
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Message 1 of 9

Loft guide rail line question

mahmoud_sheykholeslami
Explorer
Explorer

Hello,
I want to create a loft between the two profiles below and use the 4 guide rails. There is no problem with the two vertical rail, but there is an error for the two horizontal rails that do not touch all the profiles. When I project the second profile circle, the point of the created horizontal line is drawn slightly outside the circle (attached image) and I think this is the reason for the error. But what is the solution? Thank you for your guidanceScreenshot 2024-09-13 225743.pngScreenshot 2024-09-13 225759.png

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Accepted solutions (1)
748 Views
8 Replies
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Message 2 of 9

g-andresen
Consultant
Consultant

Hi,

please share the file for reply

File > export > save as f3d on local drive > attach to post

 

günther

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Message 3 of 9

mahmoud_sheykholeslami
Explorer
Explorer
done
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Message 4 of 9

davebYYPCU
Consultant
Consultant

From that pic.

 

Project the circle is incorrect.  The purple line is diameter of circle.  Centre of circle is above rail sketch.  Therefore purple line is useless and must be deleted.

 

For Rail sketch, Project > Intersect the circle, you get 2 purple dots.  Confirm by hiding circle sketch.

Connect rail curves to purple dots in your sketch.

Also - front profile has way too many spline points - will cause nightmares for you.

Edited: Oops I see you already got the nighmare.

 

You didn't mention the tube.  Project > Intersect the tube, and tangent connect the rails to the purple lines.

Yellow icons are fixable with UNDO when they show up, but not after a file save.  The rails you had were not connected at the front profile either.

Rear profile of the Lofted tube is missing but looks like an Extrude would do it.

 

fusedb.PNG

 

Might help….

Message 5 of 9

mahmoud_sheykholeslami
Explorer
Explorer

Hello,

 

Thank you for your response and attention. The picture shows that the problem is solved, but to make sure i got it right :

By ''Rail sketch'' you  mean rails above and below right (based on the photo) ? and by ''rails'' you measn the two side rails ?

 

But, what would be the solution if the tube was not behind the circle? This is my main question 😅

 

also, Why would many spline points cause trouble? At what stage do you mean?

 

 

Thanks !

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Message 6 of 9

davebYYPCU
Consultant
Consultant
Accepted solution

To get the Loft from what was supplied.

 

Hide all bodies and sketches except the horizontal rails.

Edit this Rail sketch.  Window select all and delete.

Show Sketch 2 and tube body

Start Project > Intersect for Sketch 2 and select one of the Splines, select another spline. > OK

Hide Sketch 2 (should see 2 purple dots where the splines were.)

Project > Intersect select the grey face of tube. > OK

Hide tube.  (Should have purple rectangle where the tube was)

Delete front purple line.

Start Line command - Click hold on the end point of the long purple line, drag to the purple point on same side of the sketch.  (You get a tangent black arc)

Repeat for the other rail.  Finish sketch.

 

fusedb1.PNG

 

Now show Sketch 2, 3, 4 and Tube, 

 

fusedb2.PNG

 

Loft, for Profiles - select sketch 2 splines, then the front edge of the body tube (turns black temporary)

and for Rails, select all rails from sketch 3, 4, and 5.  Ok.

Change Connected to Tangent for the (body) profile 2 

 

fusedb3.PNG

 

Do not use circle in sketch 1 for the Loft as the body edge has better stability.

 

Too many spline points - looks like this.  Will be hard to Offset, Thicken, or Shell anything made with this sketch.

(Red outlining curves should be as close to matching the blue spline. At least smooth curved.)

 

fusedb4.PNG

What is optimum.  2 arcs with 2 lines.

 

fusedb5.PNG

Might help....

 

Message 7 of 9

mahmoud_sheykholeslami
Explorer
Explorer

Thank you very much for your explanation and time. My ultimate goal is to design the Airbus 310 to make a model of it in 1/32 scale (3d Printing). So far, I have carefully watched 32 Tutorial videos (with an average time of 20 minutes) and took notes. And also 10 videos in the field of surface modeling (or sculpting)... But I encountered a challenge that unfortunately seems to have reached a dead end 😥. The issue is that there are shapes and angles in the nose part of the plane that are very challenging to design 🤕.  All the videos I saw (the ones about airplane design) are limited to something like the image below : 
Screenshot 2024-09-15 104412.png
However, in the real sample there are sharp edges and also certain curves00.jpg
I really don't know how to implement them. Do you have any advice? I even checked Catia and Solidwork software. But the principles are the same. It is not without grace to mention that I have more than ten years of experience in the field of modeling (Ready-made kits, assemble, coloring and effects). Below are some of my works:


01-31-iranair-2.jpg02.jpg03.jpg04.jpg05.jpg06.jpg07.jpg08.jpg11.jpgabrams-16-1.jpg

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Message 8 of 9

davebYYPCU
Consultant
Consultant

Model one half - (half the work, or twice as fast) then mirror for the other half.

Do the windows first.  They are flat - so flat panels on an angle until they slice the tube nose areas in the right alignment.

 

Usually, people get documentation (3 views) to load as canvass, and then realise that the top side and front views never match up exactly.

 

If you are going to use TSpline then some edges (window frames) will have to be creased.

 

Might help...

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Message 9 of 9

mahmoud_sheykholeslami
Explorer
Explorer
Thanks
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