Local render vs token's price

Local render vs token's price

mac_ito
Collaborator Collaborator
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Message 1 of 28

Local render vs token's price

mac_ito
Collaborator
Collaborator

The number (price) of tokens needed to render a motion study is really really expensive..

 

Moreover in the motion study it is possible to adjust the speed of the animation 1 to 5 sec, but during a rendering it is not possible to modify this value, what is the speed applied during a rendering?

 

thank you for giving us the possibility to make these renderings locally or in the cloud!!

 

Capture d’écran 2022-09-19 à 19.21.30.pngCapture d’écran 2022-09-19 à 19.21.41.pngCapture d’écran 2022-09-19 à 19.21.53.pngCapture d’écran 2022-09-19 à 19.21.58.pngCapture d’écran 2022-09-19 à 19.32.37.pngCapture d’écran 2022-09-19 à 19.32.45.png

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3,578 Views
27 Replies
Replies (27)
Message 21 of 28

mac_ito
Collaborator
Collaborator

@TrippyLighting  a écrit :

 

What the FAQ for Rendering Settings and Pricing and the the Link you provided are missing is how that translates into FlexToken. A current render at 3840 x 2160 in final quality is 8 cloud credits. I have no way of determining how much that render will cost me in Flex Tokens.


Agree with that

 


@TrippyLighting  a écrit :

 

In general I find the limit of free renders of 6 megapixel 


what setting did you select?

 

It's annoying that with locally installed software, we can't generate joint animation video renders. For me, I miss this opportunity very much. I hope this oversight will be corrected soon.

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Message 22 of 28

mac_ito
Collaborator
Collaborator

https://www.youtube.com/shorts/Xg_eeP2zjtc 

 

when will it be possible to do this?

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Message 23 of 28

stiller.design
Collaborator
Collaborator

That is way too expensive for rendering a few frames. The way Autodesk goes now with their token /credits reminds me of micro transactions in games or loot boxes.

could rebrand it to EXTORSION Coins /s

Message 24 of 28

mac_ito
Collaborator
Collaborator

How many tokens to do the same?

 

https://youtube.com/shorts/_tGFh30frd8?feature=share 

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Message 25 of 28

TrippyLighting
Consultant
Consultant

I am not 100% sure that this form of animation can even be done in Fusion 360.

 

My suggestion would be to do pre-production renders and quick visualizations in Fusion 360 as its integration and ease of user are excellent for that. The render engine in Fusion 360 can produce very nice still images. 

For the final "high gloss" animation, use a dedicated software with more control.

Export your files as a .fbx and render them in Blender, for example, or Keyshot if you have the money.

Items that are too low in resolution can be exported as individual .obj files and then you can replace the low-rez items with those. It's a fairly easy process.

 

 

 


EESignature

Message 26 of 28

phillipJSCHJ
Enthusiast
Enthusiast

Bump, the feature to do local renders should be returned

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Message 27 of 28

TrippyLighting
Consultant
Consultant

Local renders can be done. I am not aware that feature was ever turned off.


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Message 28 of 28

jeff_strater
Community Manager
Community Manager

There are TWO ways to do a local render:

 1) The Render command still has a Local Render option:

Screenshot 2024-03-05 at 1.38.34 PM.png

 

and there is always the in-Canvas renderer:

Screenshot 2024-03-05 at 1.38.54 PM.png


Jeff Strater
Engineering Director
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