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Been a long time sketchup user, and I came to F360 for 3D printing.
I can see much that is great, like subtract one body from another, however there are some really simple things that seem to be almost impossible, unless you know something very specific.
I am trying to create a cylinder, which then has a hole going into it on the curved surface,
in Sketchup above, it's easy, however in F360 I can't even find out how to draw a line on top of a body, or find the middle of a plane in one direction....
I have tried by creating an offset plane from the top, that is half the height, then a tangential plane to the curved surface, but I can't seem to draw anything starting at the point where the 3 intercept. There just seems to be no snap to that point.
I have persevered with 360, as I can see there's some powerful stuff in there, however typically I have spend 4-6 hours on a single design, given up, gone to sketchup and done it in 20 minutes.
This is after doing a full set of Lynda tutorials... I don't quite get it, am I thinking in a totally wrong way?
Solved! Go to Solution.