Lines, rulers, guides, intersections help

Lines, rulers, guides, intersections help

wcndave
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Lines, rulers, guides, intersections help

wcndave
Contributor
Contributor

Been a long time sketchup user, and I came to F360 for 3D printing.

I can see much that is great, like subtract one body from another, however there are some really simple things that seem to be almost impossible, unless you know something very specific.

 

I am trying to create a cylinder, which then has a hole going into it on the curved surface, cut into cylinder.png

 

in Sketchup above, it's easy, however in F360 I can't even find out how to draw a line on top of a body, or find the middle of a plane in one direction....

 

I have tried by creating an offset plane from the top, that is half the height, then a tangential plane to the curved surface, but I can't seem to draw anything starting at the point where the 3 intercept.  There just seems to be no snap to that point.

 

I have persevered with 360, as I can see there's some powerful stuff in there, however typically I have spend 4-6 hours on a single design, given up, gone to sketchup and done it in 20 minutes.

 

This is after doing a full set of Lynda tutorials... I don't quite get it, am I thinking in a totally wrong way?

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HughesTooling
Consultant
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Accepted solution

Have you gone through the tutorials in Fusion's help as well, start with this one.

Your example is pretty simple using 2 sketches and 2 extrudes. One bit of advise, don't waste time with the primitives they're more trouble than they're worth. Use sketches and exturdes.

Old.png

Mark 

Mark Hughes
Owner, Hughes Tooling
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Message 3 of 4

wcndave
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Thanks, I'll keep plodding away.  (what are primitives?)

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HughesTooling
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Consultant

There are primitives on the create menu, Box, Cylinder, Sphere etc. They can be useful for quick experiments but placing accurately and modifying is difficult. You have a lot more control with sketches.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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