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I'm pretty new to F360 and trying to get some motion joints to work for me. I was making some progress at first with this mock-up, but the more I worked on the motion and tried different approaches, my results got worse instead of better. I looked at the documentation and related posts but couldn't solve my problem. I would really appreciate it if someone could point me in the right direction.
(Link to model: https://a360.co/2V0j58I )
I believe what I'm trying to do can be accomplished if I can find out how to implement it correctly. This is a simple mock-up of a claw turner to use on a small sawmill to rotate logs. At this point I'm just using the motion of the joint at the fixed end of the articulated arm to drive the motion. The claw would normally stay in contact with the log while in use (through about 90 degrees of log rotation). It is typically held in contact by a spring between the two arms. I tried to use a contact set to maintain contact at first, and it was trying to work but I had other issues. I tried motion links, and resting positions, all with some initial success, but declining success as I went. Now there is something constraining the primary arm. I am basically progressing backwards 😀.
At any rate, I need some guidance, either from direct input about the model and what I'm doing incorrectly, or a reference to a tutorial that may set me straight.
Thanks in advance for any help or suggestion.
RDT, retired, new member of the forum
Solved! Go to Solution.
