You have a couple of problems.
PROBLEM 1:
You had copied the BODY of the screw into another component of the screw. So it's one screw component with two bodies.
*Joints work on components only.
*The joint is failing for you, in part, because the screw component (that now has two bodies) is already jointed to the base.
STEP 1: You need to delete the extra body in the screw component.
PROBLEM 2:
There are failed features all over your timeline. The earliest of these were failed Joints. These joints are causing the downstream problem.
STEP 2: Roll the timeline to the failed failures, select them all at once, right click and delete them.
NOTE: the entire model will compute at this point, the timeline will roll all the way to the end.
SOLUTION: you can now apply joints to the screw and base.
WORKFLOW: to get more screws in the design, do not copy bodies. Select the component node in the browser, then copy and paste. The first "move" you get is free, with no snapshot, immediately after pasting.
BEST PRACTICES:
When you create failed nodes, do not leave them in the timeline.
If the failure happens as a result of an edit, fix it immediately using the following method:
* You should edit the first failed node in the timeline, attempt to preserve the features/faces/bodies that downstream features depend on, by editing rather than deleting errors when possible. (I had to delete the failed features because there was no dependency on them, and they were blocking progress.)
Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.