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Joint with Spring

6 REPLIES 6
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Message 1 of 7
SGoldthwaite
4775 Views, 6 Replies

Joint with Spring

I imported a spring from McMaster (#9657K273), and I'd like to create a rigid joint that puts the spring over a bolt (McMasater #92865A546). But I can't find a joint icon on the spring that works.  None of the icons I can choose from appear to be the center of the spring.

 

I'm not sure of the right name for the joint "coins" 

 

6 REPLIES 6
Message 2 of 7
jeff_strater
in reply to: SGoldthwaite

You probably need to create some extra hidden geometry to hold the "Joint Origin" (that's what we call those flat disc-like objects) for a spring.  I'll see if I can find this part and play around with a Joint Origin for it and get back to you

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
Message 3 of 7
jeff_strater
in reply to: jeff_strater

I was able to create a Joint Origin here:

 

spring joint origin.png

 

I had to create some work geometry (a plane, an axis and a point at their intersection)

 

Here is a screencast showing how to do this:

 

 

Hope this helps,

 

Jeff


Jeff Strater
Engineering Director
Message 4 of 7
SGoldthwaite
in reply to: jeff_strater

That was very helpful, thanks.

Message 5 of 7
rsreed
in reply to: jeff_strater

I know this has been a couple years ago, but it looked like the perfect solution for me since I had selected a McMaster Carr spring for my drawing, but couldn't select a joint alignment point. 

 

So I followed the screencast (twice to make sure I got everything correct) but now I can't figure out the next step. 

 

I can see the joint origin just like in the screencast but when I try to assemble the rigid joint, I can only align the rod to the spring and not the other way around. I guess that I need to somehow attach the joint origin that was created to the spring component itself? How would I do that?

 

 

 

Message 6 of 7
rsreed
in reply to: rsreed

So, I did what I would consider a work-around by using the plane from the screencast to create a new sketch point branched in the Spring Component tree. This gave me a reference that moves with the component but is it really the best way to do things?

 

 

Message 7 of 7
Leo_Dyn
in reply to: SGoldthwaite

I know this one is old, but still kind of an issue. More of a PITA issue rather than a can't solve it issue. But wouldn't it be nice to have a construct command to make an "Axis through a coil" This way you could quickly add an axis to any spring without editing models.

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