They are garbage from the viewpoint of CAD modeling software.
Under the hood, CAD software represents geometry in the form of analytic geometry and NURBS surfaces. In most parametric solid modeling software those are stitched into BRep. Those are mathematical representations of geometry with topology and without limited resolution.
Triangulated meshes, on the other hand, have a finite resolution. When exporting CAD geometry into a triangulated mesh, the mathematical description and precision are lost. While such meshes visually still show remnants of topology they are difficult and often impossible to turn back into real CAD geometry.
Scanned meshes lack any topology information!
The goal of most of Fusion's mesh tools is to convert a mesh into solid or NURBS surface geometry.
The prismatic conversion does a fine job in this case because this is a very simple prismatic geometry.
The faceted conversion, as the name suggests, turns every triangle into a flat face. When in the solid tab, You can try to delete individual faces. Fusion will then attempt to auto-repair and merge adjacent faces that are coplanar into one cohesive face.
It works fine with one of these mesh objects; it doesn't with the other because the mesh lacks the necessary precision.
The reason for this is NOT that it was modeled in Blender. This shape can be modeled precisely in Blender. I doubt the person modeling this in Blender wanted to convert it into a solid model in Fusion, just to turn around and convert it back into a triangulated model for 3D printing.
Making one cohesive mesh from the two objects is also very simple to do in Blender 😉