Joining in 3D space

Joining in 3D space

blackmath
Explorer Explorer
753 Views
4 Replies
Message 1 of 5

Joining in 3D space

blackmath
Explorer
Explorer

Hi everyone,

 

I'm new to Fusion360 and running into some snags. I'm trying to create a unibody pipe of sorts in 3D space to model a sculpture. The joins at 3 points are not coming dogeter cleanly. Any help would be really appreciated.

 

 

I've uploaded my file here and pasted screenshots of the problem areas.

 

 

0 Likes
754 Views
4 Replies
Replies (4)
Message 2 of 5

Phil.E
Autodesk
Autodesk

Hi,

 

Thanks for posting, and welcome to Fusion 360.

 

The reason your corners are mitered is you used "chain selection" for the first "z" shape. This will cause miters at those corners. The vertical pipes then dive into that already bad corner.

 

I'm not sure how you want the corners to look when done. This would probably depend a lot on your actual fabrication process.

 

How would you create the corners you want in the real world? That process can probably be done inside Fusion. Can you post a picture of an example?

 

In the meantime, here is a video showing a different workflow that produces fairly neat corners, but looking at it, I cannot imagine which pipe is used to create the actual elbow. Good luck!

 

 

 

Thanks,





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 3 of 5

blackmath
Explorer
Explorer

Hi Phil,

 

This is very helpful but I'm getting stuck since I'm using hollow pipe. How do I patch hollow segments? What you've done is exactly what I want to do but I'm using hollow pipe. I'm basically trying to replicate the following pipe piece: http://www.essentialhardware.com/media/catalog/product/cache/2/image/380x/9df78eab33525d08d6e5fb8d27...

0 Likes
Message 4 of 5

blackmath
Explorer
Explorer

Here's an example rendering I was able to make - you can see the join in question is still not as clean as your screencast

0 Likes
Message 5 of 5

Phil.E
Autodesk
Autodesk

In your rendering I can see you did not turn off Chain selection. The corners are still mitered.

turn_off_chain_.png

 

This will force you to make a pipe for each section, but that is what you want for this workflow.

 

(turn off chain selection)

Turn_off_chain_selection.png

 

The other thing you can do is model it as non-hollow, then use Shell command after you have joined everything and made your one big body.

 

 

Thanks,





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


0 Likes