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Howdy Folks,
I've got an assembly that is using a length of OpenBeam as a structural element. I have made an idler pulley bracket that has a boss on it that fits in the slot in the OpenBeam. I'm trying to use F360 Joints to locate the pulley bracket such that the boss is centered in the slot, so its perpendicular face will bear against the OpenBeam face - like it would in the real world ( I've omitted the fasteners for the moment).
I've tried a handful of attempts using various combinations of Joints in F360, but have not been able to crack the code to get what I want. Note, I have used Joints sucessfully in other F360 assemblies, just can't get this one.
In Solidworks I would simply use a width mate and then mate to the appropriate planes, surfaces and/or axes etc to get the depth, but as far as I can tell there is not an equivalent in Fusion360.
Using a slider I can get the bracket so it slides on the center of the OpenBeam slot, but I then have to manually offset the depth of the bracket from where the slider will naturaly position it - I can't figure a way to cleanly have the face of the bracket mate to the face of the Beam.
File shared below, suggestions and/or edits appreciated,
PS: A note of caution, the OpenBeam part was made in a somewhat scary fashion using a imported part file and then pulling the profile off of that, so it is a bit, well, crufty, caveat emptor . . .
Solved! Go to Solution.
