Jansen Mechanism in Fusion 360

Jansen Mechanism in Fusion 360

cheri.geor
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Jansen Mechanism in Fusion 360

cheri.geor
Participant
Participant

I just created the Jansen mechanism (walking creature) in Fusion 360. 

 

Here is the link to the model : http://a360.co/2euUTs0

 

Feedback would be highly appreciated, especially on the process that I followed.

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TrippyLighting
Consultant
Consultant

For a mechanism like this where you have distinct sketches for the individual components you should follow Fusion 360's R.U.L.E. # 1

 

From a joint/assembly standpoint the design works nicely , however, you may want to consider providing some of the joints with proper joint limits.

When only driven by the wheel everything is fine, but when you pull around on the legs, the mechanism stats "flipping". Joint limits will put an end to that.

 


EESignature

Message 3 of 4

cheri.geor
Participant
Participant
Thank you for taking the time to review my model and providing valuable feedback. 🙂
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Message 4 of 4

cheri.geor
Participant
Participant

I have now modified this mechanism from a biped to a quadruped, by mirroring components. 

 

Here is the link to the model : http://a360.co/2euUTs0

 

It is really nice to see the mechanism work, when all the joints are enabled . However in haste I condoned possible collisions. It works all right nevertheless.  What would be the best way to correct this fine tune it so that it could be made.

 

 

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