Issues converting mesh to t-spline or body

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I've been attempting to do this conversion for about a week now, with no real results... Hopefully this is the right place to post this, as it's my first post. I am also kind of new to Fusion.
I've designed a tap handle for our brewery in Maya and after converting triagles to quads, and it's complex... 204,230 faces...
I need to convert this into a solid to bring to CAM so I can hopefully use a CNC to either carve out a positve model, or at least use a solid model to create a negative casting form.
Am I to hopeful that this is even possible to convert to a t-spline or body? I can import the OBJ file and keep all the 'layers' or 'meshes' seperate. What would be the best way to make this entire model a solid? Every method I've found on the forums hasn't really worked. I was able to let it sit for roughly 12 hours and it seems like it converetd everything, but with everything running so slow, I was only able to save it to A360.
I've attached some screenshots from Maya to show you what the model looks like.