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02-20-2017
12:25 PM
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Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it. If the object is simple and has several faces on the same plane is there a way to merge these faces so I can bring the body closer to it's original state? I see something similar happens if I grab all of the faces on one side and use the Push/Pull tool. They automatically merge together. However I don't see a way to do this directly.
I've attached an image example.
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