Is there a to draw a line that is, by default, fixed and un-constrained?

Is there a to draw a line that is, by default, fixed and un-constrained?

Anonymous
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Is there a to draw a line that is, by default, fixed and un-constrained?

Anonymous
Not applicable

I'm relatively new to fusion, but I have a few years of experience with drawing in MasterCam.

 

I'm wondering if there's a way to draw line that doesn't automatically and arbitrarily associate itself to other things in the drawing. Usually when I draw a line in a specific place, it's because that's exactly where I want the line to be. I want it to stay there, and exactly there until I say otherwise. Which brings me to manipulating geometry. It took me a really long time to finally figure out all the ways that fusion tries to prevent me from manipulating geometry. Now I can usually fairly quickly where the problem is and undo the constraint, but I think I'd prefer it if I didn't have to do all the extra clicking to undo the things that I never asked for.

 

I'm enjoying Fusion for the most part, but I feel like it's trying to work against me rather than help me.

 

Please, if there's a box I can check somewhere in the preferences for this, let me know.

 

Thanks

 

 

Bonus Question:

When drawing a line, sometimes (5-10% of the time) an extra little line is added in between where I click for the initial point and the end point, which I usually specify the length in the little box. Why is this happening? I screwed up my first few drawings because of this. I seems like a glitch to me. I'm attaching a few pictures of the little buggers for clarity on what I'm refering to.

 

Thanks again

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Message 2 of 6

docara
Collaborator
Collaborator

Hi,

 

I'm also new to F360 (coming from ACAD2004) - one of the hardest things to learn if not THE hardest things is to unlearn CAD. The UI of fusion is not the greatest and is INCREDIBLY quirky and inconsistent so this must be borne in mind.

 

If I understand your question correctly the problem is with you and your past experiences. The only way I could proceed was not to think and then just assume Sketches were just a way for getting a basic shape down in order to do 3D 'stuff' on it - then I could start learning the software. The location of lines or what ever doesn't really matter after the first shape has been drawn because you either position the corresponding 3D model after the effect or base subsequent 'bits' on the first. (bad English but you know what I mean!!!)

 

With regards your errant lines, when finishing a line a second one sometimes continues I haven't worked out when or under what conditions. Just take care to end the line command fully by pressing the green OK icon which appears. Also, there's a repeat command thing which goes on when you move the mouse - you notice sometimes it draws a line.

 

Lastly, if you must position your lines in a certain place just use construction lines but I honestly think your 'mindset' your experience and Fusion are at odds - if you came to Fusion with no prior CAD experience you'd be laughing and think it was the best thing ever!!

 

When I started (4months or so ago) I uninstalled the thing at least 3 times before I had a eureka moment - check out some Youtube videos by Lars Christiensen (spelling???)

 

Matt

 

 

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Message 3 of 6

etfrench
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@Anonymous wrote:

Bonus Question:

When drawing a line, sometimes (5-10% of the time) an extra little line is added in between where I click for the initial point and the end point, which I usually specify the length in the little box. Why is this happening? I screwed up my first few drawings because of this. I seems like a glitch to me. I'm attaching a few pictures of the little buggers for clarity on what I'm refering to.


It's an old bug that's been reported multiple times. I've gotten in the habit of revolving the second end around the first end to make sure there isn't a bogus line added.  It works most of the time, but I had one that was only a few microns long that took a while to figure out what was wrongSmiley Mad

ETFrench

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Message 4 of 6

Anonymous
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Thanks for your reply. I'll try to open my mind a bit wider and figure it out. It is getting easier everyday.

 

But I'm still gonna yell at my screen when I move a line and my whole drawing becomes scrunched into a tangle of lines. ; )

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Message 5 of 6

Anonymous
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I was just experimenting with this and discovered why it happens and how to prevent it.

 

When you click to start the line, you have to let go before you start dragging the line. If you start dragging before letting go, then let go mid-drag, it'll complete  a line at the point where you let go, and start drawing a second line from that point.

 

I don't think it's a bug, I think it's the way that it was designed.

 

Moral of the story is to click, let go, then start dragging.

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Message 6 of 6

etfrench
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I think it's a bug.  The first point is created at the mouse down event and the end point is created at the mouse up event.  It could be the mouse up and down events aren't being debounced as you would do when programming rotary encoders or buttons in microprocessor code.

ETFrench

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