I'm not sure what i'm doing wrong, when I export to cura it's full of holes

I'm not sure what i'm doing wrong, when I export to cura it's full of holes

Anonymous
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Message 1 of 10

I'm not sure what i'm doing wrong, when I export to cura it's full of holes

Anonymous
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Untitled23.jpgUntitled2.jpgUntitled.jpgI'm trying to learn why my projects are turning out so poorly, it would be nice if it was one solid piece to 3d print. Looks great as object file, but when I slice it in cura it's an absolute mess. I've been searching for insights but there's just soooo much information. I upload it into meshmixer, and it's these two things, well... not sure what to do, but i'm going to learn more about meshmixer. Just didn't know how to avoid some of these complications, thanks if you respond.

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Replies (9)
Message 2 of 10

davebYYPCU
Consultant
Consultant

There are a combination of solid and surface bodies here, the two window surrounds hanging off the floor will be one part of the problem.  No timeline, I will not try to fix it.SldSrfc.PNG

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Message 3 of 10

Anonymous
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Wow I really have to tweak a tiny bit, view it in meshmaker making sure everythings good, and then tweak more. I guess next time I build a model i'll check each wall at a time

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Message 4 of 10

davebYYPCU
Consultant
Consultant

Sorry, but I didn't understand your workflow, I would have 3 maybe 4 sketches, a couple of extrudes.

 

You have so many sketches I got lost.  I replied before realising you even had a mesh body to copy from.

 

Might help....

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Message 5 of 10

Anonymous
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Do you know an easy way to remake the shell of this? The external ideas are all there, I traced out the walls and extruded them, aligned them with the base, and extruded the necessary bottom windows. I'm not sure why it's become such a mess. The shape is there I'd like to salvage the dimensions but I'm not sure where to start in restarting this whole process. I started with the walls in this figure. I guess i'll work around the hollow shapes, and set everything out with lines (2d first, then 3d extrusions). Then when everything is drafted in lines i'll start filling in with the solids. I'm still learning the difference between thicken/extrude/push pull. I should probably start there as well. THANK YOU FOR RESPONDING. It's super discouraging learning this but I won't stop trying.

 

I attached a cleaned up update

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Message 6 of 10

davebYYPCU
Consultant
Consultant

I find it easier to use solids with join selected, when 3d printing.

Timeline on, means you can be clean and go back for edits.

 

Check my file, see what you think....

Message 7 of 10

Anonymous
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I'm really happy people are still replying, thank you! I will check this out when I get home (nursing school). I learned that I can merge objects together in Cura, Netfabb, and Meshmixer, so i'm entertaining the idea to make patches, or make components separate in fusion360, and then merge them in Meshmixer, at least for this model.

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Message 8 of 10

davebYYPCU
Consultant
Consultant

Work with solids and the Timeline, won’t need those repair efforts in other software.

You model has very small walls, and may not successfully print, in current sizes.  I would double check the units, I was working in mm but that may not be what you need.

 

Might help...

 

 

Message 9 of 10

Anonymous
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It printed perfect, i made it solid in meshmixer without any problem. I print petg at 255 with a tuned cr10 mini. Its very strong and not brittle, and clean. Its taken me a long time to perfect. So its better to work with bodies I see? I was looking at the origin of your original sketch and its in the center of the object? Is that where you started it? I have to edit the bottom windows, the actual shapes im going to make different. Id have more of a run at it this morning but our internet is down.

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Message 10 of 10

Anonymous
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ok i'm sticking to solids now like you said, it's helping a LOT

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