I'm able to drag constrained sketches around

I'm able to drag constrained sketches around

7P332B5QTVW4MF
Enthusiast Enthusiast
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Message 1 of 5

I'm able to drag constrained sketches around

7P332B5QTVW4MF
Enthusiast
Enthusiast

I created a sketch using geometry from an intersected body. I then drew some sketch entities to be used to constrain a joint. But when I create the joint, I am able to drag around the sketch too. This has to be a bug. Check out my screencast. First I drag around the bearing body because it is not in a joint or anything. Then I advance the timeline to the joint, which is rigid and located on a point in the sketch. After this rigid joint, dragging the bearing moves the sketch too. Those fully constrained sketch entities are derived by that volume, how can it be moved?

 

edit: I thought my screencast was attached. Here it is maybe: http://autode.sk/2lzZs8g (Why is this all so difficult?)

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Message 2 of 5

Brady_Fulton
Advocate
Advocate

Take a screenshot of your browser tree. Could be due to a couple things. First one that comes to mind is the sketch is located inside the component.

If you open the sketch up after moving it, are the sketch lines updated or stay "out of place"?

Can you share the assembly file?

Message 3 of 5

7P332B5QTVW4MF
Enthusiast
Enthusiast

The sketch is inside a component. I though that would be the best way to organize everything.
Screenshot https://www.dropbox.com/s/5n60tdlejn8wnll/Screenshot%202017-10-31%2016.30.59.png?dl=0

The sketch "Bearing location" is normal to the viewer and sets the offset. The sketch "bearing center" is just a perpendicular sketch with that centerpoint projected onto it. That is used to center the right bearing

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Message 4 of 5

lichtzeichenanlage
Advisor
Advisor

To insert an screencast go to "My Screencast", select the cast you want from the drop down list and than press insert to add it to your post. Mostly you have to scroll down to reach the insert button. More or less the same patter is for adding images. Press the "Photos" icon and press done.

Message 5 of 5

Brady_Fulton
Advocate
Advocate

I can't confirm this unless I can open the file, but I have a feeling it's something to do with the two component bearings being inside the assembly "Bearings" and nothing being grounded. Your timing of converting bodies to components and where the sketches land in your timeline could also have an impact. Might be worth giving it a quick restart to see if you can solve the issue by starting with a base component that you can ground and keep a single level of components in your browser tree (keep it simple).