How would you have modeled an equilateral pyramid?
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I've been using Fusion for a couple of years now and this weekend was caught by what I thought should have been very easy. I wanted to model a pyramid shape for my son's math class that had the same length for every edge. Here's how I ended up doing it.
I created a sketch and drew a triangle with dimensions on the 3 edges. Then I drew lines from the center of each edge to the opposite point and found the center. I then created an axis parallel to Z from that center point. Then I created a construction plane through that axis intersecting one of the points. I then created a sketch on that plane and drew a triangle with the edges being the axis to the tip of the base, a line along the axis, and a diagonal line with a coincident constraint to the axis line and a fixed dimension length. So now I knew the height of the tip of the pyramid. I created a construction plane parallel with the base at the tip. Finally I used the Loft command to create the pyramid body starting with the original base triangle and ending at the point on the top construction plane.
This worked, but I was surprised it was that complicated - 2 sketches, 2 construction planes. Can anyone think of a more efficient/better way of doing it?