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I am trying to produce a piece that uses stacked slices of plywood to resemble a human head. I originally went down the path of using Autodesk Slicer but ran into a host of issues with that program (inaccurate dowel holes, randomly added sketch geometry, etc).
So now I'm reverting to a method I've used previously in which I pattern surfaces across the object I want to resemble. Then I split those surfaces using the model, delete the portion I don't want, and thicken the surfaces to reflect the thickness of the plywood. This has worked well in the past with simple bodies modeled in Fusion, but now I'm trying to use a more complex shape that comes in the form of a mesh file. And apparently you can't split faces with a mesh object.
I tried converting the mesh to BREP but Fusion threw an error saying that body was too complex to convert. Someone on another forum suggested accomplishing this in MeshMixer, which I downloaded, but it's unclear to me what to do next. Any ideas?
I've attached the file with the un-split patterned surfaces (with a lowered opacity) as well as an image showing a prior, more simple "stacked slice" style artwork that demonstrates what I'm going for.
Solved! Go to Solution.