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Ok please forgive me if this isn't the correct place to ask this, any help finding the answer is appreciated.
I have searched and searched yet still cannot seem to find the answer.
I am designing a part with a custom screw (not a custom shaped screw, just a normal triangle shape on the outside of a cylinder). First I have modeled the cylinder, then I model a coil around it with the triangle on the outside (like a normal screw). My question is this, how do I taper/blend the ends of the coil into the cylinder?
The way I have been doing it seems overly complicated. I have been creating a construction plane on the ends then splitting the body (of the coil only) then sketching an arc curving into the cylinder and then sweeping the end of the coil along the sketched arc. I was watching a youtube demo and one of the comments claimed fusion 360 would automatically do this if you delete the face, I cannot seem to do this.
Is there an easier way to taper the end of a coil?
Solved! Go to Solution.