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How to slow down a motion study?

35 REPLIES 35
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Message 1 of 36
matt
4070 Views, 35 Replies

How to slow down a motion study?

I'm experimenting with a motion study, but even with the slider all the way to the left, it's still way too fast.

 

Is there a preference somewhere that I can set?

 

I'd also like more than 100 frames.  Any way to do that?

 

-Matt 

35 REPLIES 35
Message 21 of 36
kontakt
in reply to: matt

I guess, for another hundred dollars per month, there will be a paid extension, soon!

Message 22 of 36
ea425019
in reply to: matt

I also need a slower motion study, I am sure there is a variable in the code that takes a couple moments to allow us to slow it down or ideally put a numercial variable in.

Message 23 of 36
furaTT4KY
in reply to: matt

 

@jeff_strater After 8 years still not fixed?

 
Message 24 of 36
whittAGK6Z
in reply to: matt

Can't do joint constrains in Animation, can't slow down motion studies.  Awesome.  So what does get fixed during the weekly (sometimes bi-daily) updates?   Seems that when I have to use this package, I loose a bunch of hair and a ton of patience.   

Message 25 of 36
andy_woodward66
in reply to: matt

Crikey, are we still waiting for this? I'm trying to design limit switches for a CNC machine - which is impossible while the axis motion is slapping about like a beached catfish.

 

This topic has been open since 2016, it would be nice if Autodesk responded with their intentions. The CNC tool path simulations can be speed-adjusted - so what's the problem with motion study?

Message 26 of 36
Anonymous
in reply to: andy_woodward66

Meanwhile we get integration of Eagle and 3D printing. In a professional setting both of which are pretty useless. This trend with wanting to become an ECAD package as well as a 3D printing slicing software is just mind blowing.

 

I think back then when I replied first to this thread, I just wanted a simple turntable animation, something you'd think was piece of cake, but the 100 frames was so horribly limiting that I'm now using Blender as my primary rendering package. Admittedly there's a learning curve, but it's enabled me to do things way beyond what Fusion 360 can offer, and with much more flexibility. I know there's a point having an easily accessible render engine incorporated in Fusion 360, but with limits on what you can do locally and i.e. the number of frames is just weird, I mean why not at least remove such limits making the users happy while acknowledging that Fusion 360 will never be able to compete in that aspect with proper 3D rendering software packages anyway.

Message 27 of 36
parker.heyl.14
in reply to: matt

I'm fine with the 100 frame limit, but the speed slider is really an issue. 

Every single design I've wanted to animate, the SLOWEST speed setting is extremely too fast.

A developer needs to spend 5 minutes to change that one number in the code.....they've had 9 years! 
Pleaseeeeee 

Message 28 of 36
nnabavi
in reply to: parker.heyl.14

Import your design in Blender spend a good week to learn it and you don't need to beg Autodesk for a simple thing that is not done after 9 years! That's how I do my motion study and animations, because their development process is a bitter joke.

Message 29 of 36
msorsdal
in reply to: nnabavi

Yes, they are more concerned developing new functionality than to fix old issues. I have also used Blender, but it is overwhelming to do that for simple motion studies. This could be fixed by Autodesk in 10 minutes.

Message 30 of 36
jlarsonLP454
in reply to: matt

Why is it that whenever I as a newish professional user come to the forums to find an answer to my problem I find that it's a longstanding bug or poorly developed feature? This is getting ridiculous. I too want to slow down my machine animation so I can analyze the function and ensure there's no issues with the linkages - can't do that if the animation is over in less than a second. Maybe if I could get the joints to move one at a time when I move them manually I could do it that way, but that seems to be another issue...I move one thing and a connected part starts flopping all over the place.

Message 31 of 36
jheckerAD52S
in reply to: matt

Wow, have the same issue. Reprehensible that there is not a change nearly a decade later...

Message 32 of 36
davethomaspilot9V8SL
in reply to: matt

You could render the motion study in the render workspace, but then you have to buy "cloud credits".

 

Makes sense from a Autodesk perspective.  Why spend develop resource on something that mitigates the need to pay for a premium feature...  

 

Message 33 of 36
parkerledwards
in reply to: matt

Don't get your hopes up. Fusion is like a DIY Lamborghini, looks amazing but is completely riddled with issues and the builders *do* *not* *care*. As long as licenses are still being sold and it remains a leading product quality of life issues like this will forever exist. I hate fusion. It is the best for the job, and I hate fusion. 

Message 34 of 36
jhackney1972
in reply to: matt

Even though this Blog Article and Video was created to overcome the 360 rotation/reset problem, it can be used to slow down one or more Motion Links bypassing the limitations of speed control in a Motion Study.

John Hackney, Retired
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Message 35 of 36
Drewpan
in reply to: parkerledwards

Hi,

 

Have you tried setting the rotation to 720 or 1440 degrees? That DOES make it slow down quite a lot.

 

Cheers

 

Andrew

Message 36 of 36
billwitzig
in reply to: awilliams8MYBG

I've given up 🙂  I export my models to Blender and use that for animations and motion studies.  So much nicer!  Blender allows detailed control of keyframes and frames per second.  The Blender equivalent of motion links is to use the driver editor where you can use python script to enter equations of motion.   

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