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How to slow down a motion study?

matt
Advocate

How to slow down a motion study?

matt
Advocate
Advocate

I'm experimenting with a motion study, but even with the slider all the way to the left, it's still way too fast.

 

Is there a preference somewhere that I can set?

 

I'd also like more than 100 frames.  Any way to do that?

 

-Matt 

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Reply
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43 Replies
Replies (43)

kontakt
Explorer
Explorer

I guess, for another hundred dollars per month, there will be a paid extension, soon!

0 Likes

ea425019
Advocate
Advocate

I also need a slower motion study, I am sure there is a variable in the code that takes a couple moments to allow us to slow it down or ideally put a numercial variable in.

1 Like

furaTT4KY
Enthusiast
Enthusiast

 

@jeff_strater After 8 years still not fixed?

 
1 Like

whittAGK6Z
Community Visitor
Community Visitor

Can't do joint constrains in Animation, can't slow down motion studies.  Awesome.  So what does get fixed during the weekly (sometimes bi-daily) updates?   Seems that when I have to use this package, I loose a bunch of hair and a ton of patience.   

0 Likes

andy_woodward66
Enthusiast
Enthusiast

Crikey, are we still waiting for this? I'm trying to design limit switches for a CNC machine - which is impossible while the axis motion is slapping about like a beached catfish.

 

This topic has been open since 2016, it would be nice if Autodesk responded with their intentions. The CNC tool path simulations can be speed-adjusted - so what's the problem with motion study?

1 Like

Anonymous
Not applicable

Meanwhile we get integration of Eagle and 3D printing. In a professional setting both of which are pretty useless. This trend with wanting to become an ECAD package as well as a 3D printing slicing software is just mind blowing.

 

I think back then when I replied first to this thread, I just wanted a simple turntable animation, something you'd think was piece of cake, but the 100 frames was so horribly limiting that I'm now using Blender as my primary rendering package. Admittedly there's a learning curve, but it's enabled me to do things way beyond what Fusion 360 can offer, and with much more flexibility. I know there's a point having an easily accessible render engine incorporated in Fusion 360, but with limits on what you can do locally and i.e. the number of frames is just weird, I mean why not at least remove such limits making the users happy while acknowledging that Fusion 360 will never be able to compete in that aspect with proper 3D rendering software packages anyway.

1 Like

parker.heyl.14
Participant
Participant

I'm fine with the 100 frame limit, but the speed slider is really an issue. 

Every single design I've wanted to animate, the SLOWEST speed setting is extremely too fast.

A developer needs to spend 5 minutes to change that one number in the code.....they've had 9 years! 
Pleaseeeeee 

2 Likes

nnabavi
Explorer
Explorer

Import your design in Blender spend a good week to learn it and you don't need to beg Autodesk for a simple thing that is not done after 9 years! That's how I do my motion study and animations, because their development process is a bitter joke.

2 Likes

msorsdal
Participant
Participant

Yes, they are more concerned developing new functionality than to fix old issues. I have also used Blender, but it is overwhelming to do that for simple motion studies. This could be fixed by Autodesk in 10 minutes.

0 Likes

jlarsonLP454
Enthusiast
Enthusiast

Why is it that whenever I as a newish professional user come to the forums to find an answer to my problem I find that it's a longstanding bug or poorly developed feature? This is getting ridiculous. I too want to slow down my machine animation so I can analyze the function and ensure there's no issues with the linkages - can't do that if the animation is over in less than a second. Maybe if I could get the joints to move one at a time when I move them manually I could do it that way, but that seems to be another issue...I move one thing and a connected part starts flopping all over the place.

0 Likes

jheckerAD52S
Community Visitor
Community Visitor

Wow, have the same issue. Reprehensible that there is not a change nearly a decade later...

0 Likes

davethomaspilot9V8SL
Advocate
Advocate

You could render the motion study in the render workspace, but then you have to buy "cloud credits".

 

Makes sense from a Autodesk perspective.  Why spend develop resource on something that mitigates the need to pay for a premium feature...  

 

0 Likes

parkerledwards
Contributor
Contributor

Don't get your hopes up. Fusion is like a DIY Lamborghini, looks amazing but is completely riddled with issues and the builders *do* *not* *care*. As long as licenses are still being sold and it remains a leading product quality of life issues like this will forever exist. I hate fusion. It is the best for the job, and I hate fusion. 

0 Likes

jhackney1972
Consultant
Consultant

Even though this Blog Article and Video was created to overcome the 360 rotation/reset problem, it can be used to slow down one or more Motion Links bypassing the limitations of speed control in a Motion Study.

John Hackney, Retired
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Drewpan
Advisor
Advisor

Hi,

 

Have you tried setting the rotation to 720 or 1440 degrees? That DOES make it slow down quite a lot.

 

Cheers

 

Andrew

0 Likes

billwitzig
Explorer
Explorer

I've given up 🙂  I export my models to Blender and use that for animations and motion studies.  So much nicer!  Blender allows detailed control of keyframes and frames per second.  The Blender equivalent of motion links is to use the driver editor where you can use python script to enter equations of motion.   

0 Likes

thomaskittredge
Explorer
Explorer

Checking in to say that I also wish you guys would fix this..............


8 years later. 

0 Likes

Stop complaining and causing a ruckus here, and instead go to the idea station, or board, fill in the form for this to be fixed in F360. If enough people do it, they will realise it's an actual problem and will hopefully bring it to high priority.

0 Likes

I think you may have misunderstood the purpose of a forum

0 Likes

I know, your not wrong, but there's no need to rub it in, you've made your point and you're just dragging this issue now.

0 Likes