- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
I designed a part which consists of a series of rings stacked on top of each other. Then I INSERTED that component in a new project in order to make a mold for this component (so, basically, the negative of that part).
EDIT: At insertion time, I decided to rotate the part 180 degrees, so that the top was the new base and the base (in the original component) was now at the top of my mold. After that rotation, I did a translation in order to have the new base (the top in the original component) sitting right on the red axis, so that I could build the mold around it.
However, later I decided to adjust the height of that initial component. After I shortened it, Fusion lifted the bottom (making my part not "sitting" on the origin of the mold anymore) instead of shifting down everything from the on top toward the X axis.
See attached image. The purple part should be sitting on that red axis.
I tried rewinding the timeline until my 1st operation (which was the insert of the component, with the "free move". From there, I tried to Modify --> Move --> (Component) --> Point to point
The component moved where I wanted it, but as soon as I "forward" the timeline, it returns to where it originally was.
What am I missing? I suppose I need to adjust the origin and move it down? Or ground the part?
Thanks
PS I haven't used the "ground" nor the "capture position" features. Should I have grounded the part?
Solved! Go to Solution.