
Hi all.
I may have found an easy way to design a globoid worm gear. It's not the exact perfect throated worm gear design. It couldn't be assembled unless the worm is split in half when 3D printed and both half would be assembled over the gear.
As I said, not perfect but the key thing here is that it's easy to design and repeatable!
The eureka to this idea is to sweep the profile of a gear in a circle while giving it a twist.

The path is the large circle. The smaller circle will be used to extrude the worm so this is where you experiment with overlap etc... I only go half distance because Fusion will throw an error if I go full circle. Twist angle is 360 divided by the number of teeth so that they match later when you do a circle pattern of two.

You can then do a combine cut to carve the worm.
There is still a bit of work to doo. There is interference between both parts.

So the next thing to do is a combine / intersect, keep the tool and create a new component containing the resulting bodies.

I only kept the two largest ones (in the center) and remove all the other ones.

I did a circular pattern on the two remaining bodies to the number of teeth and combine cut on the gear.

At this point all is left to do is add some tolerance. I opened the Offset command and widow dragged over the worm to select all carved faces and did a negative offset of the amount of tolerance I thought made sense.

Thats it!
Here is a link to the file if you want to check it out.
https://a360.co/4awr3uE
I have no doubt that this technique can be largely improved upon. Hopefully, this will inspire some of you to push it all the way to the perfect globoid worm gear!
- Blaise