How to have Projected Features Move Later in the Timeline

How to have Projected Features Move Later in the Timeline

george
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How to have Projected Features Move Later in the Timeline

george
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I think my method of working in projects is flawed as I continue to fight myself as a project progresses. Hopefully I can explain a general case that continues to cause me trouble.

 

  1. You start a project with 1 component and you activate that, draw a sketch, and create a body. Call this component A
  2. You insert a component and place it where you think it should be. Call this component B
  3. Component B mounts onto Component A so you create a new sketch on the face of Component A and project Component B's mounting hole locations.
  4. You then create a cut in Component A's body so you can mount B onto A
  5. You go about the rest of the project adding other components and features.
  6. I find that I need to move Component B so I move the component. At this point the mounting hole locations created in step 3 are "fixed" to the location of Component B at that earlier time. If I go into that sketch to edit it it shows the old location of component B and not the new location.

So how to you use the project command so that it is referenced to the component location and whatever was projected will move along with the component? Maybe my line of thinking is "screwed up" but it seems to me what I'm after should be the default way of things working. Or you should at least be given the option of saying fix the project to that point in time OR have the projection move if the component moves??

 

I would love to hear how I'm doing things incorrectly or at least a way to implement what I'm after. I often create projects with multiple components and need to play around with their positions so this is impacting me immensely.

 

Thanks in advance for any helpful suggestions or links to ways to accomplish what I want!

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Message 2 of 10

TrippyLighting
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Please share your design and maybe create a screencast of where the problem is.

I believe Ive saved you that in almost every single thread you've started 😉


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Message 3 of 10

george
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The projects I have now have progressed far past the point of being able to be used as examples which is why I tried to explain in general terms what I was after learning. Yes, this is related to that project from 1 week ago where we exchanged some comments but never really resolved because you said I was doing things wrong.

 

Here's a link to screencast that shows what I'm talking about, http://autode.sk/2vZDNu5

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Message 4 of 10

TrippyLighting
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You are correct. Sorry about that!

I have a bit of time tonight so I'll see what I can do!


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Message 5 of 10

davebYYPCU
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Will see what @TrippyLighting recommends for a workflow, 

 

I have become used to, moving the sketch and holes by,

Rolling the timeline back, before the projected sketch, move switch to new location and all related articles go with it.

But we are both talking small easy example at the moment, for a Project wide situation, hoping Peter will deliver the Gem/s

 

Might help.....

 

Message 6 of 10

TrippyLighting
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I'd do the same thing as @davebYYPCU and move the timeline marker back to before the projection, correct the location of the component there and the move the timeline marker back where it was before.

 

I am also looking at your other thread right now. There are a number of practices in that design I would not recommend at all. I would for example never mirror an entire assembly, as that is going to throw off your part counting the BOM.


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Message 7 of 10

george
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@TrippyLighting Boy do I know that I've got some bad habits. I'm still working on that project and trying to make changes and it has become a royal mess!

 

@davebYYPCU I hadn't thought of rolling the timeline back but take a look at this short screen cast of doing what I think you said and it not working, http://autode.sk/2vZJ2dl

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Message 8 of 10

davebYYPCU
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Consultant

Ah, you nearly got it, 

 

Rolling the timeline back, before the projected sketch

 

You went after the projected sketch and only effected the extrude.

 

But that is the technique.

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Message 9 of 10

george
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Yes, I just found that out. What I don't "like" about this process is you kind of loose your timeline when you do that. So if you close the project and come back to it a month later you (meaning me) won't remember that you had to go "Back to the Future" in order to have the project follow the component placement. But the good news is that there is a way "around" this to do what I want.

 

I guess the bottom line is I wasn't really doing anything wrong, F360 just doesn't work like I think...?

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Message 10 of 10

davebYYPCU
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Few statements there, and I figure you are sorted now, for this small example, 

Fusion is known not to be the same as others out there, you will pick it up by the sound of it.

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