How to fully constrain circles from rotating in sketch
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Hello,
I keep trying to "restrain" these circles, but only the ones that begin at the origin appear black or fully constrained. I'm out of options as to how to do it or what caused the first two ones to be constrained properly. What I have tried so far:
- Setting dimensions between points (they're now deleted).
- Setting the dimension between the circle's center point and the line as 0 (didn't work) - initially, that line was part of a different sketch where there were only dimensions between different points, but I remade it for the 2nd sketch to see whether it would work. The line goes straight through all the points, along the left view axis.
I can see the possible issue because I can rotate these circles through RMB>Move/Copy. What I don't get, though, is why the black ones can be rotated as well?
This is to satisfy my thirst for knowledge, however. Ideally, I'd like to know how to prevent that rotation, so that (hopefully) the circles become black.
In case my approach is vastly ineffective, this is what I'm trying to model:
I'm not 100% certain of the measurements, so I decided on the extruding circles approach instead of creating "pipes" around a line, because I feel it'll be much easier to tweak if my 3D print comes out wrong.
If you need anything more from me to help me solve this issue, I'll be happy to provide. I'm quite burnt out already, spent 3 hours on various constraints trying to get it to work, but to no avail.
Regards