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Hi,
I am importing mesh bodies from another program into fusion, performing mesh to brep operation, then creating a base form feature with them in order to edit the bodies. However, some of the bodies I import are not solid and I need them to be. I have played around trying to find a way to fill the geometry but cannot figure it out.
Can anyone give me instruction on how to 'fill in' an imported obj. body such as in my screen shot?
Also, in some of the more complex obj. files I am importing, when I perform a mesh to brep operation, instead of what I call a regular body being created, it creates a body type I do not know (see Screen Shot 2016-02-23 at 12.25.17 - under bodies named 'Body1 (8)'). Could anyone shed some light on what this is an what that means in terms of working with them? Ultimately, I am wanting to 3D print these objects so want to understand what kind of file these are.
Many thanks,
Cassandra
Solved! Go to Solution.