How to export Components & Bodies to .FBX and preserve the model origin?
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06-20-2021
01:11 PM
Good evening.
I am having issues exporting individual components as .FBX files to upload for use in Blender.
Firstly, when I download the converted file, the texture of the parts is uneven, almost like the mesh is at a low resultion.
Secondly, when I download these parts and open them on a programme like Blender, all the parts lose their origins and pile on top of each other.
Any advice would be much appreciated.
Thank you
Kris
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