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How to export Components & Bodies to .FBX and preserve the model origin?

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Anonymous
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How to export Components & Bodies to .FBX and preserve the model origin?

Anonymous
Not applicable

Good evening. 

 

I am having issues exporting individual components as .FBX files to upload for use in Blender. 

 

Firstly, when I download the converted file, the texture of the parts is uneven, almost like the mesh is at a low resultion. 

 

Secondly, when I download these parts and open them on a programme like Blender, all the parts lose their origins and pile on top of each other. 

 

Any advice would be much appreciated. 

 

Thank you 

 

Kris 

 

 

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How to export Components & Bodies to .FBX and preserve the model origin?

Good evening. 

 

I am having issues exporting individual components as .FBX files to upload for use in Blender. 

 

Firstly, when I download the converted file, the texture of the parts is uneven, almost like the mesh is at a low resultion. 

 

Secondly, when I download these parts and open them on a programme like Blender, all the parts lose their origins and pile on top of each other. 

 

Any advice would be much appreciated. 

 

Thank you 

 

Kris 

 

 

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Message 2 of 2
TrippyLighting
in reply to: Anonymous

TrippyLighting
Consultant
Consultant

I don't have that problem at all and .fbx actually does a very fine job of maintaining origins, instancing and the assembly structure in general.

 

You screenshot  is not very useful. Can you attach one of your original Fusion 360 designs and perhaps explain what you expectations are of what you want to see in Blender, perhaps in a screencast ? 

 

 


EESignature

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I don't have that problem at all and .fbx actually does a very fine job of maintaining origins, instancing and the assembly structure in general.

 

You screenshot  is not very useful. Can you attach one of your original Fusion 360 designs and perhaps explain what you expectations are of what you want to see in Blender, perhaps in a screencast ? 

 

 


EESignature

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