Well whether it can be converted into a solid or not, that really depends on the complexity of the mesh, so you'll need to attach the mesh so we can take a look.
That being said, Fusion 360 doesn't handle mesh geometry that well, for example, there is a maximum limit of mesh faces acceptable for the mesh to be converted into a brep body, not to mention that if the mesh isn't fully closed, even if you were able to convert it to a brep body, it's not nessesserly going to be solid, so you might need extra work to do that.
The best workaround I always use is Rhino, whenever I have a mesh that is very complex for Fusion to handle, I use Rhino's Quad Remesh to convert it into a subd object, and then export it to Fusion as a quad mesh to convert it into a T-Spline body, which is one of the options that can be found in the convert dialog box in the sculpt workspace.
This workaround is really worth checking!
Saeed Hamza
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