How to change multiple bodie dimensions at once while keeping them separate bodies?

How to change multiple bodie dimensions at once while keeping them separate bodies?

rik-karman
Explorer Explorer
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Message 1 of 7

How to change multiple bodie dimensions at once while keeping them separate bodies?

rik-karman
Explorer
Explorer

Hi lovely people.

 

I'm trying to change the lengths of the parts pointed with red on the X axis while keeping them separate bodies.

The length increase I'm trying to achieve is 300mm. Is there a way to do this without using the scale function?

And it would be great to increase the length of them all at once instead of having to click on them one by one. 

Thank you so much. 

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Message 2 of 7

jhackney1972
Consultant
Consultant

Probably possible by using a parameter.  Will need the model to test.  Why are you using bodies instead of components?  Open your model, select the File menu, then Export and save to your hard drive.  Attach the file to a reply post.

John Hackney, Retired
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Message 3 of 7

rik-karman
Explorer
Explorer

Coming from IronCad, this is the way I was taught. 

What is the difference between components and bodies? 

 

Attached model. 

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Message 4 of 7

Drewpan
Advisor
Advisor

Hi,

 

All you need to do is link up the dimensions of the bodies you want to be the same to a single defined dimension.

It doesn't matter if they are not the same "thing", you are using a common dimension for it.

 

Drewpan_0-1699859245932.png

Set your primary dimension, in this case d1, dimension your next object but instead of entering a value or hitting

enter, click on the common dimension. Now the second dimension will change every time you change the first

dimension. If you want you can also make other dimensions dependent upon a dimension by maybe entering

a formula like this.

Drewpan_1-1699859413478.png

Other dimensions can also be driven off these linked dimensions.

 

Drewpan_2-1699859487064.png

 

So using dimensions and parameters are fairly straight forward.

 

Cheers

 

Andrew

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Message 5 of 7

Drewpan
Advisor
Advisor

Hi,

 

I would strongly suggest you have a look at Rule #0, Rule #1 and Rule #2 in this forum, it will help you a lot.

 

In Fusion you have the Browser tree down the left side with all of your Stuff in your design. There are many

ways you can do stuff, but there are also limits to what you can do with different things. You might want a

simple straight forward Widget so just drawing a Sketch and Modelling it is fine. Or you might want some complex

Gadget full of complex Assemblies and Sub Assemblies that all interlink and work together.

 

In Fusion we usually try to have a good workflow that is easy to follow so that we remain logical, and we try to use

good design and engineering principles. That starts with how you use the Browser and the Timeline.

 

Say I am designing a simple gear train. I know that I will have two gears, two shafts, a couple of bearings, some

kind of box to hold it all together. How do I start?

 

A good way is to set up my Browser tree so that I know where everything is, so I give it a name, set my dimensions,

and maybe import a Canvas to help me get dimensions right later. Ok I now save this as my Container to build my

gear train.

 

Now I need to start designing my first gear. I could stick everything into the top level of my browser tree, but

1. It will all get complicated with everything in the same place, and

2. I will only be able to model the parts and not use Fusion for what it is powerful for - simulating stuff.

 

So the first thing I do is create a new Component. This tells Fusion that this is an important "thing" that will

probably interact with other things. Now I activate my new Component and start designing it.

 

I draw a Sketch and fully constrain it because unconstrained sketches cause problems down the line. This sketch

may even be imported from an AutoCAD file or generated by a script. What I end up with is a Sketch of the first

gear. When I extrude the gear to actually work with it it becomes a Body. I can make heaps of bodies that can be

extrusions, surfaces, sheet metal, plastic, whatever. I can combine them up or otherwise create my gear. Everything

I have done is on my Timeline at the bottom in a nice logical way. If I need to make a change, I can come back to

this part of the timeline, make a change, then fast forward back again.

 

I now repeat these same steps and make a Component for my other gear, both of my shafts and start on my

box to keep them in. Right now however I might not have all of the information I need to design an effective box.

In Drafting I will have worked all this stuff out in advance, in Modelling I can do it on the fly. That is what makes

Fusion and other Modelling software so much better than Drafting software.

 

Ok. I have most of my parts, now I want to put them together and make them work so I can do a few tests or

Simulations on them. If I just had a bunch of Bodies all together in one place then I could put them together

in 3D space, but I couldn't do anything with them. If I want to simulate my gears I need to put in some Joints

between my Components. First thing, put my gear onto my shaft with a Rigid joint. Do the same with my other

gear and shaft. Now I need to fix my shaft into my box, so I ground the skeleton of my box to stop it from moving

and I mount the first shaft with a Revolute joint. This tells Fusion this joint can rotate. Lastly I put my other gear

into its joint, another Revolute joint and they should mesh together with the first gear. Not quite there yet.

 

Finally I want to set up a Motion Link to my joints. I first make sure my meshed gears are not embedded in each

other and adjust their position, then I set up my motion link so that when gear 1 rotates 360 gear two rotates

say 180 degrees. I know my gears are supposed to work like this and now when I actually use the mouse and move

one of the gears in my project it will do what I have told it to do.

 

Now if this project was all I needed then it would now be about done. I modeled each part, I built my machine

and it works. I can now do Motion Studies and Stress analysis and such.

 

I may also want to import my gears into another machine. To do this I can export my model and import it as as

Assembly, which is really a fancy name for a Component that has a bunch of other Components inside it.

 

So in a nutshell, you model parts of your design with bodies, and you make them interact by converting them

or building them as Components, and you make Assemblies and sub-Assemblies out of groups of Components.

The basic Container is a Component. Components interact with Components.

 

Each Component is made of one or more Bodies.

 

I hope this explanation gives you an idea but look at the Rules and you will not be disappointed.

 

Cheers

 

Andrew

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Message 6 of 7

davebYYPCU
Consultant
Consultant
Accepted solution

Components can be made once and pattern copied, 

The example is made with 2 sketches, and a shorter timeline.

Origin would have been center of the base if the long middle rail was to be centered, but still the Origin is utilized for the symmetry that is in the model.

7 different parts before copies are set out.

 

BedframeDB.PNG

 

No Boxes, No blue sketch lines, no Move commands, no split body commands, no yellow icons.

When done - just change (the only) 1800 parameter to 2100, and the model will update.

Happy to answer questions.

 

Might help....

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Message 7 of 7

Drewpan
Advisor
Advisor
Smarty Pants 🙂

Thanks Dave
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