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How to bend the toe on the mannequin?
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I download this mannequin https://grabcad.com/library/human-body-model-joints-for-fusion360-1
It has been very useful, so thanks to the people who created it.
I'd like to bend the toe, like when you press the ball of your feet down. I consider myself very competent with Fusion 360, but I"m lost here. I don't even know what kind of object this mannequin is. Please coach me. Thanks,
Update: I learned about the surface workspace. I figured out how to unstitch this foot shape. I figured out how to delete some faces, to get rid of the most of the toe, and then patch it, and the stitch it back together.
However, my question now is, can I create new faces to create a different toe?