How Make printable

How Make printable

payczgame
Explorer Explorer
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Message 1 of 8

How Make printable

payczgame
Explorer
Explorer

Hi, how do you fill out this model to make it printable on a 3d printer? The test matters a lot but nothing works

 
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Message 2 of 8

TheCADWhisperer
Consultant
Consultant

It appears to me that someone has attempted to edit an stl file.

Do you have access to the original geometry?

TheCADWhisperer_0-1602949416589.png

 

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Message 3 of 8

payczgame
Explorer
Explorer

this is complete model 

I've tried different things, but after shrinking the walls are so thin that gcode can't be generated. the only option is to fill the model that I fail

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Message 4 of 8

TheCADWhisperer
Consultant
Consultant

It does not make logical sense to try to scale something of this size down to printable size without loosing a lot of detail.  

I would model from scratch as a simplified model specifically for the purpose of 3D printing.  (Think of simplified toy.)

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Message 5 of 8

payczgame
Explorer
Explorer

I am aware that some details will be lost. I will ask the question differently. How to fill in all parts of the model?

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Message 6 of 8

TheCADWhisperer
Consultant
Consultant

What is the source of the original model?

I assume this was an imported *.stl file?

If I am correct, can you Attach the original *.stl file here?

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Message 7 of 8

payczgame
Explorer
Explorer

No. sketchup project 

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Message 8 of 8

GRSnyder
Collaborator
Collaborator

The short answer to "how do I convert a set of surfaces to a solid object" is to use the Boundary Fill command.

 

However, this model is kind of a train wreck; it's going to be a long, uphill road. Parts of it are actual zero-thickness surfaces. Other parts are bounded volumes. But the volumes are generally not watertight and the surface normals appear to be random. Faces are sometimes nearly coincident.

 

The fastest approach would be to rebuild the object. You don't have to start from scratch. Use the existing faces as sketch planes and project in relevant geometry. Build the new version right on top of the old one - Fusion 360 won't mind. For some things, like the wheel wells, you'll want to copy some of the existing faces into a new Patch and then Thicken the patch to make the component a solid. 

 

Time consuming, but not difficult per se. However, you'll need to draw on many different aspects of Fusion 360 to do it efficiently, so this is best approached as a learning project. If you just want it to work, you should probably look for a different tool.

 

 

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