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Firstly, what's the best practice for making a double helix in Fusion 360?
I've discovered two methods:
- Make a coil, then use the "move" command to create a copy that's rotated 180 degrees from the original.
- Sketch two circles and sweep them with a large twist angle (360°-1080° depending on length).
My main question is, how can you link the two ends at the top to make a neat coil that's tangential (or even G2 continuous) with the two helical parts?
I've managed a rather clumsy approximation by drawing a 3D spline between the ends and using it as a guide rail for a loft between the ends. I've also tried using the pipe tool on the 3D spline... but both relied on moving the fit points to roughly align them to the coils of the helix by eye. I was wondering if one of you seasoned professionals could suggest a way to do this in a more elegant, parametric way.
The shape itself isn't that crucial, as long as it looks aesthetically pleasing. I've tried to terminate it with a shape that tapers as the function of this device will eventually be to hold rolls onto onto it to keep them organised (so a taper at the end helps it self-align with the hole in the roll), but terminating it "flat" (like a compact-flourescent lamp) is another option.
Solved! Go to Solution.