How do I work around self-intersecting geometry error for t-spline body when I need geometry to self-intersect
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I've modeled a surface with t-spline bodies that is supposed to be like an envelope open for a plant pot. Then I've tried to add thickness to it to create walls so it can actually be a solid body instead of a surface body, but can't get anything to work since it always intersects another part of the body. Then it delivers the error that it cannot finish the form since it is intersecting itself. I would usually add thickness in the t-spline form and clean up the box view, or finish the form then add thickness with the surface to solid body thickness tool; and last case duplicate the surface and shrink it then create a loft between the two, but these don't work because they all intersect.
Is there some way to get around this error so that it can intersect itself, and just create the solid body like it is showing in the T-spline view? I don't want to go and make each surface barely not touch each other surface and then go near zero thickness at the corners because I want them to be strong and I want it to be watertight.
What workarounds are there for getting a body to just let it self-intersect? Just combine the intersections.
I find I need this quite often working with surface bodies and t-splines.
Thanks