Message 1 of 18
How do I make a knurled double sine surface around a cylinder?
Not applicable
07-10-2019
01:05 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Okay, so I am trying to design a gripped surface for a custom lightsaber, and I had an idea pop up but I don't know how to execute it in Fusion 360. I don't know if it's been done before or if it is possible, but I was wondering if anyone could give it a go.
Imagine a double sine wave surface (like this) wrapped around a cylinder. I want to be able to adjust the frequency and amplitude of the wave to get a nice tactile feel. Finally, I want to add a knurling uniformly projected onto the surface to add grip.
Any ideas would be great. Any solutions would be better! If anything, it should be a fun little exercise for those who know the program better than I.
Thanks!