Hole Function

Hole Function

StellarFusion
Enthusiast Enthusiast
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Message 1 of 11

Hole Function

StellarFusion
Enthusiast
Enthusiast

When you've created a hole in a body with the Create>Hole function, is it possible to move it or even remove it?  If so, how?

 

Thanks

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Accepted solutions (1)
1,209 Views
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Replies (10)
Message 2 of 11

jeff_strater
Community Manager
Community Manager

select the hole feature in the timeline and delete it (assuming that you are in a parametric design), to get rid of it completely, or edit it to move or resize it.

 

(screencast to follow soon)

Jeff


Jeff Strater
Engineering Director
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Message 3 of 11

jeff_strater
Community Manager
Community Manager

Delete steps:

 

 

 


Jeff Strater
Engineering Director
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Message 4 of 11

jeff_strater
Community Manager
Community Manager

edit hole feature steps:

 

 

 


Jeff Strater
Engineering Director
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Message 5 of 11

StellarFusion
Enthusiast
Enthusiast

That deleted my whole body.  How do I prevent that from happening?

 

Thanks

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Message 6 of 11

jeff_strater
Community Manager
Community Manager

It should not delete anything but the geometry created by the Hole feature.  Can you share a model or a screencast of what you are seeing?


Jeff Strater
Engineering Director
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Message 7 of 11

TrippyLighting
Consultant
Consultant

@StellarFusion wrote:

That deleted my whole body.  How do I prevent that from happening?

 

Thanks


Without seeing you doing that in a screencast and without having access to your model that is impossible to answer. At least for mere morals like me.


EESignature

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Message 8 of 11

etfrench
Mentor
Mentor

Fortunately, Fusion 360 has an Undo command Smiley Happy

ETFrench

EESignature

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Message 9 of 11

StellarFusion
Enthusiast
Enthusiast

Screencast... yet something else I had to figure out 😛

As I hope you can see in the screencast, the whole object is being deleted even though I'm specifically targeting the hole functione event on the timeline.

 

 

 

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Message 10 of 11

jeff_strater
Community Manager
Community Manager
Accepted solution

Thanks for sharing the model, @newton.derekt.  I can explain the behavior you are seeing, see the screencast below, which also has audio.  Basically, you have two very similar bodies on top of each other, the hole is only in one of them, and there are lots of body moves.  A few features later, there is a Remove feature, which gets rid of one of the overlapping bodies.  This is why the delete appears to get rid of the whole model.  The other body is there, it is just located off to the side.  So, the delete does only remove the hole, but the side effects make it appear as if the entire body is gone.

 

As a recommendation, you might have a better experience if you build your components in place, and not rely on Body Move quite as much.  It is also worth reviewing R.U.L.E 1, which gives some good advice about working with components effectively.

 

screencast:  

 

 

 

 

 


Jeff Strater
Engineering Director
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Message 11 of 11

StellarFusion
Enthusiast
Enthusiast

Thank you so much Jeff.  I never noticed that the other body was still there.  I thought I had deleted it at one point.  This definitely gets me past my issue.  Thanks again!

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