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03-30-2018
12:58 AM
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The revolved body causes the hexagon mesh apperance to be applied along the line of the revolved body. This is expected behaviour but my question is, how can I create this body in such a way that when applying the hexagon mesh then it will appear like it would when applied to a regular body as seen on the screencast?
Would appreciate some ideas please.
Link to screencast https://autode.sk/2GqbFSD
Solved! Go to Solution.