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Hi....I am modeling a small children's bike. The general shape of the bike is easy to model, but as I am copying something in the real world, I also desire to copy some of the decorative designs on the outside. For simplicity sake, let's say these are the "ribs" of a radiator. Here is my workflow:
-create the body in Sculpt
-Create an offset plane
-Start then stop sketch on that plane for the ribbed features
-Create a blank sketch on that same plane
-Use the Sketch -> project to surface command to select BRep body, and then sketch curves to project to
-Go into patch environment to create patch from projected curves
-Thicken patch into a new body.
Now here is what I don't get...this small ribbed feature creates:
-1 construction plane
-2 sketches
-2 bodies
...and that is per feature I want to make! Think about creating 20 separate features, that would be 100 "items" to track in the browser....is this the right way to create decorative features on the sides of nonplanar BRep bodies?
Thanks!
Nick Kloski
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