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I'm trying to follow this tutorial, but they lose me when they start breaking their splines using intersection points. They are some how editing the sketch to add more lines, to use for breakpoints, without forcibly going back on the timeline. I tried to mimic this by just having the proper sketch that holds the intersection lines, which will be used for railing in future lofting, visible while editing the sketch which contains the spline i wish to break, but it doesn't have the same snapping that the normal intersection points have so I assume it's off. Also, when I attempt to loft after that approach it tend to error out so i assume it's not the proper method/approach. Can anyone help me with this?
Time he loses me : 6:12
Solved! Go to Solution.